Senior Rendering Programmer

Division

Warner Bros. Entertainment Group

Position Type

Full Time

Interests

Engineering, Game Development/Publishing, Programming

Location

Canada - Quebec - Montreal

Posted Date

Apr. 30, 2021

Req Number

176554BR

Company Overview

WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Now, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.

Opportunity Overview

About WB Games Montreal

Since its launch in 2010, WB Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios’ biggest brands, including DC Entertainment, the studio is dedicated to developing triple A videogames .

JOB DESCRIPTION

WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Rendering Programmer to work on core rendering technology for its newest games. As a programmer in the rendering team, you will help us further extend and innovate key visual technology for our games. You will also potentially contribute and interact with a wide variety of engine technology, including memory management, optimization, tools, multithreading and more.

We are looking for talented, self-motivated individuals with the capability and drive to build innovative graphics technology for current-generation platforms. We also want passionate, creative, communicative and committed people with a strong desire to explore and master new areas of real-time rendering. We also encourage our employees to be involved and driven, and in return we provide great individual freedom and autonomy, and true influence.


We are looking for a rendering programmer, individual contributor who has experience with Unreal Engine and has strong D3D12 background, HLSL, consoles XP. The current focus is shipping the project, profiling & optimization, supporting gpu stability. We are a small team, 4 PPL working on a single project.


Job Responsibilities
  • In this individual contributor role, you will work in collaboration with artists, research, and design to implement, optimize and maintain rendering features.
  • For optimizing systems: CPU, GPU, framerate, memory usage and load-times.
  • Working with content creators to help refine their workflows.
  • Identify problems and create solutions.

JOB QUALIFICATION STANDARDS:

Job Requirements
  • 7+ years game industry or related programming experience.
  • Experience with Unreal Engine.
  • Strong knowledge of several real-time rendering topics (lighting, shading, shadows, global illumination, post-processing, etc.).
  • Strong knowledge of PC, SONY Playstation 4 and Microsoft XboxOne development.
  • Extensive experience working on AAA console titles.
  • Knowledge of Graphics APIs (DirectX 11/12, Consoles) and Graphics Pipelines.
  • Strong D3D12 background.
  • Expert knowledge of HLSL.
  • Experience researching, developing & optimizing rendering techniques & systems on multiple platforms.
  • Technical demo or publication(s) are a plus.
  • Experience with a wide variety of engine technology, including memory management, streaming, rendering, animation, editors, build tools, and more.
  • Must be able to work closely with artists and other programmers to develop compelling technology that enables innovative game systems and features.
  • Ability to architect, program and optimize C/C++ in existing or new systems, and with a focus on one or more game related specialties.
  • A passion for video games.

Education, Professional Training, Technical Training or Certification
  • B.S. in computer science, computer engineering or other relevant field.

Management has the right to add or change duties and job requirements at any time.