Gameplay Camera Designer


Warner Bros. Entertainment Group

Position Type

Full Time


Game Development/Publishing, Graphics/Design/Art


Canada - Quebec - Montreal

Posted Date

Aug. 06, 2020

Req Number


Company Overview

WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Now, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.

Opportunity Overview

WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Gameplay Camera Designer to work on our AAA console game.
The Camera Designer, working under the Animation Director and/or the Game Director, will be responsible to design, implement and fine-tune the gameplay combat cameras to ensure a smooth and seamless player experience through a rich and epic narrative experience. A successful Camera Designer will be able to collaborate with animators, programmers and other designers to create tools and camera solutions to create a dynamic and living world.

Job Responsibilities:
  • Coordinate directly with representatives of multiple departments to design and implement an efficient pipeline for in-game combat cameras production;
  • Create compelling combat cameras inside the game engine, in collaboration with designers and animators;
  • Balance quality with efficiency when working under tight deadlines.


Work Experience
  • Minimum of 3 years’ game development experience on AAA titles.
  • Experienced with cinematic production or camera design.
  • Experienced with character and camera animation in 3D software
  • Ability to work under fast iteration / prototype processes.
  • Unreal 4.
  • Motion Builder
  • Nice to have: Experienced with a Virtual camera process.
  • Nice to have: Knowledge of programming languages at a scripting level.

Education, Professional Training, Technical Training or Certification
  • College Diploma in game-oriented 3D animation techniques or other equivalent training.

  • Strong sense of composition, timing and editing
  • Ability to work well within a team environment.
  • Excellent communication, interpersonal, and organizational skills.
  • Current on industry trends as it relates to modern game design and level design concepts.
  • Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency.
  • Solid understanding of game art and processes to help in the development of workflow schedules and prioritization
  • Capacity to ramp up quickly with custom toolsets and deliver assets within the confines of real time engine constraints and programming demands
  • Communicate transparently across all levels of the organization to ensure alignment on goals.

Management has the right to add or change duties and job requirements at any time.