Warner Bros. Entertainment Group
United States - Illinois - Chicago
Nov. 14, 2019
Company OverviewWarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Now, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.Warner Bros. has been entertaining audiences for more than 90 years through the world’s most-loved characters and franchises. Warner Bros. employs people all over the world in a wide variety of disciplines. We're always on the lookout for energetic, creative people to join our team.
Business Unit OverviewThe creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!
Netherrealm Studios, a division of WB Games Inc., seeks a Senior Artist/Animator to work closely with the lead animators to maintain and create high quality animations for both real time in game movement and pre-rendered animatics. Assists lead in helping define process and pipelines along with aesthetic goals.
Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key frame animations.
Assists in R&D efforts for tools enhancements and prototyping of new technology.
Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.
Animation Bug fixing.
Work with engineers and designers to prototype new game features.
Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.
A degree with an emphasis on animation desired.
Must have shipped at least one game in a senior or lead animation position.
5+ years game industry experience or related entertainment industry experience.
Additional Minimum 3 years of complex relevant experience within animation.
Brings high level of artistic / animation accomplishment to the solution of artistic problems.
Proven Key Framing Knowledge and Skill set.
Worked with Motion Capture Data.
Experience with open world/3rd person as well as some combat motion experience.
Typically has participated in all phases of full-cycle game development, Shipping at least one title as a senior or lead.
Excellent communication, interpersonal, and organizational skills.
Ability to give and take direction well
Ability to work well under pressure and deadlines.
Must be proficient in one or more types of 3D software but Primarily Motion Builder (Maya, 3D Studio Max, Vicon Blade, Optitrack Motive etc.).
Must have a decent understanding of MEL/Python or Maxscript.
Takes initiative in pursuing new assignments. May pursue new assignments and identify tasks.
A portfolio/reel demonstrating proficiency in Animation is required.
Strong technical problem solving skills.
Ability to learn new tools quickly.
Highly organized. Ability to multitask and manage multiple tasks and priorities.
Strong interest in Video Games, storytelling and Movies.
Familiar with the Unreal Engine.
2D animation experience.
Mesh Skinning Vertex weighting experience a plus.
Facial Rigging and Animation Pipeline.
Experience in developing martial arts fighting games.
Experience in developing first person action games.