Lead Engineer

LocationUnited States - San Francisco, California

Area of InterestEngineering, Digital/Interactive Media, Videogame Development/Publishing

Requisition #139741BR

Posted DateFeb. 14, 2014

Position typeFull Time

BusinessWB Games

Job description

SUMMARY OF POSITION

Warner Bros. Games Inc. seeks a Lead Engineer for the WBG San Francisco mobile development studio. As a Lead Engineer at WB Games San Francisco, you have wide game development experience with best of class engineering skills and strong leadership skills. You have a passion for gaming and thrive on working with all departments to drive a game from beginning to end in a central leadership role.

This position requires close collaboration with all other disciplines to help lead, capture, develop and communicate a coherent vision of our game systems, features and tools. In this position, you are responsible for all aspects and quality of your projects. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase.

JOB RESPONSIBILITIES


  • Game system / feature design & implementation / Library & Service integration.
  • Establishing / refining standards & best practices.
  • Performance target setting / performance optimization.
  • Requirements Gathering / Documentation.
  • Assess middleware and 3rd party solutions.
  • Review the work of other Gameplay Engineers to ensure adherence to design, patterns and coding standards.

JOB REQUIREMENTS

  • Undergraduate degree or equivalent industry experience and success.
  • At least 7 years of game industry experience.
  • Shipped at least 3 mobile/social title, preferably on multiple platforms.
  • Unity development experience required.
  • Expert C# programming skills.
  • Deep knowledge of Unity including custom tool creation.
  • Proficient with 3D math including linear algebra (vector math, matrices).
  • Deep knowledge of shaders and 3D animation systems in Unity.
  • Experience in tools development and content pipeline development.
  • Deep knowledge of common data structures and algorithmic solutions.
  • Deep knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns.
  • Strong practical knowledge of mobile, platforms middleware technologies, strengths and weaknesses.
  • Extensive experience working with internal and externally developed code.
  • Extensive experience with self-testing to minimize and fix issues.
  • Experience with network game design and development required.
  • Documentation / Presentation skills.
  • Strong performance optimization experience.
  • Strong problem solving / debugging skills.
  • Ability to work unsupervised.
  • Ability to assist others in their work.
  • Ability to assess the quality of other engineers work.
  • Passion for making games.

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Your information will now be submitted via our parent company’s site, TimeWarner.com.


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